Accessories/manifest brillo/manifest device/aaeon/upboard device/asus/deb device/asus/flo device/asus/flo-kernel device/asus/fugu device/asus/fugu-kernel device/asus/grouper Files specific to Nexus 7 device/asus/tilapia device. Images/ where all the images (kernel image, bootloader and root filesystem images) are stored. These are the files you need to put on your target system. Summary of the changes and new features merged in the Linux kernel during the 4.6 development cycle. Parent Directory - 389-ds-base-1.2.11.15-74.el6.i686.rpm 12-May-2016 19:50 1.5M 389-ds-base-devel-1.2.11.15-74.el6.i686.rpm 12-May-2016 19:48 142K 389-ds-base-libs-1.2.11.15-74.el6.i686.rpm 12-May-2016 19:49 440K. Commit e478bec0ba0a83a48a0f6982934b6de079e7e6b3 Author: Linus Torvalds Date: Tue Sep 19 20:42:06 2006 -0700 Linux v2.6.18. Ahoy, all land-lubbers, test me out right smartly! Signed-off-by: Linus. Nessus Plugins Fedora Local Security Checks. Fedora 23 : libksba (2016-db62a2d5a6) Fedora 23 : mediawiki (2016-ce1678471e) Fedora 23 : 389-ds-base (2016-b1a36cccc8). Category Severity ID Title Release Date; Recommended: Moderate: SUSE-RU-2016:2293-1: Recommended update for dracut: Sep 12, 2016: Recommended: Low: SUSE-RU-2016:2292-1: Recommended update for release-notes-hae: Sep 12, 2016. Yocto Project Development Manual. Chapter 1. The Yocto Project Development Manual. The Red Hat Enterprise Linux 6.5 Technical Notes list and document the changes made to the Red Hat Enterprise Linux 6 operating system and its accompanying applications between Red Hat Enterprise Linux 6.4 and minor release. Welcome to the Yocto Project Development Manual! What This Manual Provides. The following list describes what you can get from this manual. Information that lets you get set. Yocto Project. Information to help developers who are new to. Git, which the Yocto Project uses. What this Manual Does Not Provide. Note For the latest version of this manual associated with this Yocto Project release, see the Yocto Project Mega-Manual from the Yocto Project website. This manual will not give you the following. Step- by- step instructions when those instructions exist in other Yocto. Project documentation. For example, the Yocto Project Application Developer's Guide contains detailed. ADT Installer. which is used to set up a cross- development environment. Reference material. This type of material resides in an appropriate reference manual. Getting Started with the Yocto Project. This chapter introduces the Yocto Project and gives you an idea of what you need to get started. This article is going to address some kernel and driver tweaks that are interesting and useful. We use several of these in production with excellent performance, but you should proceed with caution and do research prior to.Introducing the Yocto Project. The Yocto Project is an open- source collaboration project focused on embedded Linux development. Using Pre- Built Binaries and QEMU. Another option you have to get started is to use pre- built binaries. The Yocto Project Open Source Development Environment. This chapter helps you understand the Yocto Project as an open source development project. Open Source Philosophy. Open source philosophy is characterized by software development directed by peer production. Using the Yocto Project in a Team Environment. It might not be immediately clear how you can use the Yocto. Project in a team environment, or scale it for a large team of. System Configurations. Systems across a large team should meet the needs of. Application Development. For developers who mainly do application level work. Use a pre- built toolchain that. Core System Development. For core system development, it is often best to have the. Source Control Management (SCM). Keeping your. Metadata. SCM system that is compatible. Open. Embedded build system is advisable. Policies and Change Flow. The Yocto Project itself uses a hierarchical structure and a. Yocto Project Source Repositories. The Yocto Project team maintains complete source repositories for all. Yocto Project files at. PR. PV, and. PE). Repositories, Tags, and Branches. As mentioned earlier in the section. How to Submit a Change. Contributions to the Yocto Project and Open. Embedded are very welcome. README) supplied. If in doubt, please ask on the. It may also be helpful if you mention how you tested the change. Using Scripts to Push a Change Upstream and Request a Pull. The basic flow for pushing a change to an upstream . Using Email to Submit a Patch. You can submit patches without using the create- pull- request and. Common Development Models. Many development models exist for which you can use the Yocto Project. System Development Workflow. System development involves modification or creation of an image that you want to run on. Developing a Board Support Package (BSP). A BSP is a package of recipes that, when applied during a build, results in. Modifying the Kernel. Kernel modification involves changing the Yocto Project kernel, which could involve changing. This kernel. is based on the Linux 3. The. stable Yocto Project kernel to use with the Yocto Project Release 1. This kernel. is based on the Linux 3. The. stable Yocto Project kernel to use with the Yocto Project Release 1. This kernel. is based on the Linux 3. The. stable Yocto Project kernel to use with the Yocto Project Release 1. This kernel. is based on the Linux 3. A development. kernel based on the latest upstream release candidate available. Kernel Modification Workflow. This illustration and the following list summarizes the kernel modification general workflow. Application Development Workflow. Application development involves creating an application that you want. Open. Embedded build system. Workflow Using the ADT and Eclipse. Working Within Eclipse. The Eclipse IDE is a popular development environment and it fully. Yocto Project. Setting Up the Eclipse IDE. To develop within the Eclipse IDE, you need to do the following. Install the optimal version of the Eclipse. IDE. Configure the Eclipse IDE. Installing the Eclipse IDE. It is recommended that you have the Kepler 4. Eclipse IDE installed on your development system. Configuring the Eclipse IDE. This section presents the steps needed to configure the. Eclipse IDE. Installing or Accessing the Eclipse Yocto Plug- in. You can install the Eclipse Yocto Plug- in into the Eclipse. IDE one of two ways: use the Yocto Project's Eclipse. Update site to install the pre- built plug- in or build and. Installing the Pre- built Plug- in from the Yocto Project Eclipse Update Site. To install the Eclipse Yocto Plug- in from the update. Start up the Eclipse IDE. Installing the Plug- in Using the Latest Source Code. To install the Eclipse Yocto Plug- in from the latest. Be sure your development system. Open. JDK to build the plug- in. In the same shell, create a Git. Note. If you are using Juno, the repository is. Configuring the Eclipse Yocto Plug- in. Configuring the Eclipse Yocto Plug- in involves setting the. Cross Compiler options and the Target options. Configuring the Cross- Compiler Options. To configure the Cross Compiler Options, you must select. Configuring the Target Options. You can choose to emulate hardware using the QEMU. Creating the Project. You can create two types of projects: Autotools- based, or. Makefile- based. Configuring the Cross- Toolchains. The earlier section. Building the Project. To build the project in Juno, right click on the project in. Starting QEMU in User- Space NFS Mode. To start the QEMU emulator from within Eclipse, follow these. Expose and select . Deploying and Debugging the Application. Once the QEMU emulator is running the image, you can deploy. Eclipse IDE and then use. Running User- Space Tools. As mentioned earlier in the manual, several tools exist that. Customizing an Image Using a Bit. Bake Commander Project and Hob. Within the Eclipse IDE, you can create a Yocto Bit. Bake Commander. project, edit the Metadata, and. Hob to build a customized image all within one IDE. Creating the Yocto Bit. Bake Commander Project. To create a Yocto Bit. Bake Commander project, follow these. Select . Editing the Metadata. After you create the Yocto Bitbake Commander project, you. Metadata. files by opening them in the project. Building and Customizing the Image Using Hob. To build and customize the image using Hob from within the. Eclipse IDE, follow these steps. Select your Yocto Bitbake Commander. Select . Workflow Using Stand- Alone Cross- Development Toolchains. If you want to develop an application without prior installation. ADT, you still can employ the. Cross Development Toolchain. QEMU emulator, and a number of supported target image files. Modifying Temporary Source Code. You might. find it helpful during development to modify the temporary source code used by recipes. Finding the Temporary Source Code. During a build, the unpacked temporary source code used by recipes. Build Directory as. S variable. Using a Quilt Workflow. Quilt. is a powerful tool that allows you to capture source code changes without having. Using a Git Workflow. Git is an even more powerful tool that allows you to capture source code changes without having. Image Development Using Hob. The Hob is a graphical user interface for the. Open. Embedded build system, which is based on Bit. Bake. Using a Development Shell. When debugging certain commands or even when just editing packages. Understanding and Creating Layers. The Open. Embedded build system supports organizing. Metadata into multiple layers. Creating Your Own Layer. It is very easy to create your own layers to use with the. Open. Embedded build system. Best Practices to Follow When Creating Layers. To create layers that are easier to maintain and that will. Avoid Duplicating Include Files. Avoid duplicating include files. Structure Your Layers. Proper use of overrides within append files and placement. Metadata and negatively. Other Recommendations. We also recommend the following. Store custom layers in a Git repository. Enabling Your Layer. Before the Open. Embedded build system can use your new layer. Using . bbappend Files. Recipes used to append Metadata to other recipes are called. Bit. Bake append files. Prioritizing Your Layer. Each layer is assigned a priority value. Creating a General Layer Using the yocto- layer Script. The yocto- layer script simplifies. Customizing Images Using local. Probably the easiest way to customize an image is to add a. Customizing Images Using Custom IMAGE. Customizing Images Using Custom . Files. You can also customize an image by creating a custom recipe. Customizing Images Using Custom Package Groups. For complex custom images, the best approach for customizing. Writing a New Recipe. Recipes (. bb files) are fundamental components. Yocto Project environment. Locate a Base Recipe. Before writing a recipe from scratch, it is often useful to. Storing and Naming the Recipe. Once you have your base recipe, you should put it in your. Running a Build on the Recipe. Creating a new recipe is usually an iterative process that. Bit. Bake to process the recipe multiple times in. Configuring the Recipe. Most software provides some means of setting build- time. Enabling System Services. If you want to install a service, which is a process that. Post- Installation Scripts. Post- installation scripts run immediately after installing. Single . c File Package (Hello World!). Building an application from a single file that is stored. Autotooled Package. Applications that use Autotools such as autoconf and. SRC. Makefile- Based Package. Applications that use GNU make also require a recipe that has. SRC. Splitting an Application into Multiple Packages. You can use the variables. PACKAGES and. FILES. Adding a New Machine. Adding a new machine to the Yocto Project is a straight forward. Adding the Machine Configuration File. To add a new machine, you need to add a new machine. Adding a Kernel for the Machine. The Open. Embedded build system needs to be able to build a kernel.
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